Fertile Ground
Due to my change of heart half way through the project this unit will very much center around the idea of the mood board, allowing impressions and influences to understand my future intentions within the project which I intend to carry forward until the end of the course. I have chosen due to my wish to explore level design to exploit a unexplored island in an already existing game which allows me to bypass a large portion of game design and focus purely on the environmental construction aspect. Featured below is two versions of the world map of the continent of Tyria featured in the campaign Guild Wars : Prophecies. The first map shows a drawing showing the impressions of the geological features of the lands, below that is a map featuring an explored version of this continent, as you can see the island located in the north western area of the continent is unexplored as it as no presence in the game, not even a name. Guild Wars features a strong set of interconnecting stories spanning over 3 contients including Tyria, yet little is known about a great deal of the past of Guild Wars, even past cataclysmic events which have strongly shapes the storytelling in Guild Wars remains a mystery. It is my intension to take advantage of this open storytelling environment to integrate a story behind the island featured in the north west, this should result in the creation of the look and feel of the geographic make up of the island and hopefully spawn a cultural identity to the island with some connection to an event in Guild Wars history known was the Exodus of the Gods.

Image featured is the world map of the guild wars prophecy campaign and is in no way my own work.
